Transmedia Storytelling in a Convergence Culture

What happens when your favorite hockey team is headed for another losing season? When you get sick of following your hockey team’s on-iceperformance, the best thing to do is follow their off-ice activities. When the narrative of the game is getting old, repetitive and boring, it’s time to follow another story.

It’s time to follow the Twitter account of S Horcov.

S Horcov (@SHorcov) is the captain of the Edmonton Oilers. He has experience fighting Chechens, loves bragging about his intimate relationship with his wife Olga, and has some explicit descriptions of his teammates. A true Komrade who enjoys his life as a hockey player.

But alas, S Horcov is not real. He’s a Russian version of Oilers captain Shawn Horcoff but has become more than just a spoof account. Instead, Komrade Horcov has merged himself with the transmedia storytelling the Edmonton Oilers hockey club has used to provide content to their fans. Through the game itself, newspaper articles, their official website and social media, the Oilers create and spread narratives surrounding the team. But now, we have S Horcov who creates a fictional persona for current players who then go through all sorts of experiences and adventures.

On a recent road trip in Ottawa, for example, the Oilers kidnapped the PM.

Update: Backhand Shelf interviews @SHorcov here.

Aside from the narratives created using the Twitter account, it’s the convergence culture that draws attention. Our culture is dispersed across different platforms in the form of content, but merges together to create a unique experience for fans. But here we see the production of that content put in the hands of an outsider who quickly remixes what’s available to them. S Horcov creates characters based on the actual hockey players and uses current events (i.e., trade rumours) and the hockey schedule to extend the narrative.

Jenkins, H. (2007, March 22). Transmedia Storytelling 101. Retrieved from http://www.henryjenkins.org/2007/03/transmedia_storytelling_101.html

Hockey Gossip and Blogs

Saw a documentary called Teenage Paparazzo, which follows the adventures of a 14 year old paparazzo and explores the relationship between celebrities, paparazzis and fans. Adrian Grenier interviews different paparazzos, celebrities and academics, including Dr. Henry Jenkins of MIT, and highlights the celebrity-obsessed culture across different mediums.

In a conversation with Adrian Grenier, Dr. Jenkins had this to say regarding celebrity gossip:

Going from a society of small towns where people gossiped about the town drunk to an era of the internet, who do we choose to talk about? We can’t talk about our aunt and our uncle or the guy down the street because we don’t share that in common.

But we share you in common.

So I would say one of your jobs as a celebrity is to be the subject of gossip. When we gossip about someone, the person we’re gossiping about is actually less important than the exchange that takes place between us. We’re using that other person, the celebrity, the town whore, whatever, as a vehicle for us to sort of share values with each other to sort through central issues that are…

Ironically enough, Dr. Jenkins was interrupted by a fan asking to take a picture with Grenier.

There’s definitely a lot of similarities between those who follow celebrities and those who follow hockey. Aside from both being groups of fans who express their fandom using different outlets, they both engage in gossip.

I remarked last year at the amount of speculation that is prevalent throughout the game of hockey and what causes its generation. Dr. Jenkins’ remarks add another element to the rumor/gossip activity, which is the fan desire to exchange values and ideas with one another. The game itself is the common object to discuss and it’s through the interaction with other fans that allows them to express their own values and ideas.

This opportunity to share is what makes blogging the ideal platform for hockey fans. It’s easy to set up a blog, publish content and discuss with other fans. Blogs also offer a way to keep a running log of fan values and ideas, and have made it possible to link the content across a massive network. Values and ideas are able to develop and evolve over time, which is then used to fuel more gossip and speculation.

Grenier, A. et al. (Producers), & Grenier, A. (Director). (2010). Teenage Paparazzo [Motion picture]. United States: Reckless Productions.

The Hockey News: 100 People of Power and Influence (2012)

Source: The Hockey News

Different list, same flaws.

The Hockey News released its annual list of people with power and influence this month. I mentioned last year that the list completely ignores those with online influence and even cited one blogger who broke a major story in 2011. The good news is they included Dellow in their list this year. The bad news is, they ignored everyone else.

Here’s what Jason Kay, the editor of The Hockey News, says about the top 100 people of power and influence:

“We consult handfuls of industry experts to validate, or deny, names we have in mind and to unearth people we may not have considered. And it’s important to us that the list reflects all aspects of our world: from executives to players; from heads of industry to media; from viewers to doers” (P. 4).

First off, there isn’t much to get fired up about since the list lacks any real research. Its based on the top newsmakers of the years, plus the opinions of those within the hockey community. Secondly, Kay (2012) wants to reflect all aspects of our world, but leaves out fans and online activity. The kicker for me is the last part claiming that the list wants to include everyone “from viewers to doers” (P. 4). How about viewers that are doers? Fans that do more than just consume the product but actually do something with what’s available.

I’ll leave it to The Hockey News to come up with their lists. But until they start exploring more than newsmakers and use valid and reliable research methods, it’ll lack any credibility.

Campbell, K. (2012). 100 People of Power and Influence. The Hockey News, 65 (14), p. 16-31.

Get Blogging Comrades

Melk Abbey Library, Austria (Source: Wikimedia Commons)

Our MACT cohort has done a lot of exceptional work. Both as individuals and as a group, we’ve completed all sorts of research papers and case studies to better understand communication and technology and apply our findings to our professional fields. To me the purpose of what we’ve done as students is not to just summarize our findings for a grade, but to extend the information available to us. As graduate students we have to continue building on the theories and artifacts to build new knowledge.

As a cohort, we have an opportunity to play a major role in the knowledge surrounding communication and technology. We have all sorts of tools available to us that weren’t around for the theorists we’ve learned from. We have to capitalize on the very tools and environment we’ve studied to share what we know.

I hope every student, regardless of cohort or faculty, is able to publish their work and knowledge in some form. Whether it’s through social media, conferences, poster sessions or other outlets, letting the next group of students know what we’ve done will only help develop our field. Knowledge is meant to be shared and extended.

I’ve personally found blogging to be a quick and easy way to share information and connect with others. No need to publish every day. Even a quick blurb about some of your work or anything related to it. Be sure to use tags, provide links and search for related blogs.

Related article: MACT Experience

Qualitative Content Analysis

My research project is utilizing qualitative content analysis to see if online hockey fans can be considered produsers. This method isn’t as common as the quantitative approach, but does have its strengths as an analytical tool.

There’s a few excellent sources of information regarding this approach. None, however, being more useful than this article. Zhang (2009) provides a summary of other research done on this method to illustrate its strength and weaknesses. It then provides steps to follow when conducting qualitative content analysis.

I’ve selected one hockey blog and will examine its homepage as well as a few blog posts. What I’ll do is comb through the blog and code/mark-up/highlight whatever content falls under the categories outlined in my codebook. I’ve established four categories, reflecting the four key characteristics of produsage (Bruns, 2008). I’ve established a codebook to sort my observations and interpretations of the blog. Definitely a rigorous process to ensure that my coding is accurate and consistent.

Bruns, A. (2009). Blogs, Wikipedia, Second Life and Beyond. New York: Peter Lang Publishing.

Zhang, Y. & Wildemuth, B.M. (2009). Qualitative analysis of content. In B. Wildemuth (Ed.), Applications of Social Research Methods to Questions in Information and Library. Retrieved October 18, 2011 from http://ils.unc.edu/~yanz/Content_analysis.pdf

Ethics Application Approved

Ethics application has been approved by the University of Alberta. Now for the real work to begin.

I submitted the application on October 18, 2011. A technical glitch prevented it from getting approved sooner. Thankfully I followed up and the issue was resolved promptly.

NHL Fan Experience in 2020

Source: SB Nation

Before the season began, the NHL announced that players would now have their numbers stamped on the front of their helmets. In the past, player numbers were on the back of their jerseys, their arms and behind their helmets. Some teams have even begun placing numbers on the front of their jerseys. Numbers on the front of the helmet, however, was a league-wide policy. This could be done for fans to recognize their players or perhaps, as some have noted, to get people used to having more advertising on player equipment.

Bottom line: fans now have another piece of visual information required to track and analyze games.

I think it’s a matter of time before the current technology available combined with the dedication of hockey fans influences the availability of information. I can see a fan being able to snap a picture of a game, either live at the stadium or on television/web, to retrieve data about who is on the ice, how long they were on for, and what they did with and without the puck. This data can be analyzed to produce a real-time, customizable visual diagram for fans to save and use how they see fit.

I also think it’s possible that a cooperative relationship can exist between these active fans and the NHL. For example, teams and players could use the information and knowledge generated by fans in exchange for their availability for questions before, during and after games. Instead of viewing fans as consumers of the game, the NHL should recognize the fans produsage capabilities and how a cooperative relationship that harnesses their knowledge could benefit both parties.

MACT Project Update

Source: Wikimedia Commons

The process of getting my research project approved by the University of Alberta is underway. A quick update on what exactly I’ll be doing:

My research study will be exploring this new breed of hockey fans that’s doing more than just consuming information. Instead, fans are creating, developing, sharing and maintaining information as a collective group.

I’ve selected a fan blog dedicated to the Edmonton Oilers as my sample. Using Bruns’ four principles of produsage as categories, I’ll explore different features of the fan site. It’ll be a content analysis, but with a qualitative approach rather than quantitative. What this means is, instead of counting frequencies or randomly selecting data, I’ll be sorting what I observe into themes and then analyzing the collected data.

What I hope to uncover is that hockey fans who blog are more than prosumers, or individuals who are really good at consuming and being what the NHL wants them to be. Instead, these fans can be considered produsers, who continuously extend the content they consume by working with others and various technological tools.

Bruns, A. (2009). Blogs, Wikipedia, Second Life and Beyond. New York: Peter Lang Publishing.

Zhang, Y. & Wildemuth, B.M. (2009). Qualitative analysis of content. In B. Wildemuth (Ed.), Applications of Social Research Methods to Questions in Information and Library. Retrieved October 18, 2011 from http://ils.unc.edu/~yanz/Content_analysis.pdf

Hockey Fans and the Leviathan

While reading through Yochai Benkler’s “The Penguin and the Leviathan”, this crops up.

Blogger Tyler Dellow over at mc79hockey.com is looking for volunteers to track statistics from Oilers games. Instead of the standard goals and assists which are already offered by the league, Dellow proposes some advanced statistics tracking:

I divided the rink into 24 zones and recorded where each event started and ended. I did, I think, come up with some interesting stuff, even in only ten minutes. I was recording what happened with the puck when a player touched it and where he touched it.  

The collaborative effort of fans to collect and analyze data will be something to see if it can get off the ground. If there’s anyone interested in helping, you can contact Tyler (mc79hockey@gmail.com). The challenge will be to breakup the work so that it can be manageable and provide a high enough degree of satisfaction that participants come back to do more.

Once my research proposal is approved by the University of Alberta, I’ll start examining the online behavior of hockey fans. One thing I hope to uncover is how this level of fan participation isn’t surprising, considering how committed fans are to the game of hockey, the participatory culture that exists and the technology available. As I mentioned in my post NHL Needs to Provide More Data, the NHL can either start helping fans out and be part of the movement, or just watch the collective creativity take flight.

Benkler (2011) put it best:

For the commons has finally come into its own. Because in today’s knowledge economy, the most valuable resources – information and knowledge – are themselves a public good, and the best way to develop and maximize this good is through millions of networked people pooling that knowledge and working together to create new products, ideas, and solutions (pg. 153).

Benkler, Y. (2011). The Penguin and the Leviathan: The Triumph of Co-operation over Self-Interest. New York: Crown Business.