Hockey Fans and the Leviathan

While reading through Yochai Benkler’s “The Penguin and the Leviathan”, this crops up.

Blogger Tyler Dellow over at mc79hockey.com is looking for volunteers to track statistics from Oilers games. Instead of the standard goals and assists which are already offered by the league, Dellow proposes some advanced statistics tracking:

I divided the rink into 24 zones and recorded where each event started and ended. I did, I think, come up with some interesting stuff, even in only ten minutes. I was recording what happened with the puck when a player touched it and where he touched it.  

The collaborative effort of fans to collect and analyze data will be something to see if it can get off the ground. If there’s anyone interested in helping, you can contact Tyler (mc79hockey@gmail.com). The challenge will be to breakup the work so that it can be manageable and provide a high enough degree of satisfaction that participants come back to do more.

Once my research proposal is approved by the University of Alberta, I’ll start examining the online behavior of hockey fans. One thing I hope to uncover is how this level of fan participation isn’t surprising, considering how committed fans are to the game of hockey, the participatory culture that exists and the technology available. As I mentioned in my post NHL Needs to Provide More Data, the NHL can either start helping fans out and be part of the movement, or just watch the collective creativity take flight.

Benkler (2011) put it best:

For the commons has finally come into its own. Because in today’s knowledge economy, the most valuable resources – information and knowledge – are themselves a public good, and the best way to develop and maximize this good is through millions of networked people pooling that knowledge and working together to create new products, ideas, and solutions (pg. 153).

Benkler, Y. (2011). The Penguin and the Leviathan: The Triumph of Co-operation over Self-Interest. New York: Crown Business.

Hockey Prosumer vs Hockey Produser

Source: Wikimedia Commons

Since my research is looking at how hockey fans are produsers (Bruns, 2008), I think it’s important to compare produsage to prosumerism. Both sound similar, but are very different.

The vast majority of research that examines professional sports depict fans as consumers or prosumers. Consumers are those that consume. Prosumers, coined by Alvin Toffler in 1980,  are consumers that become active in designing and improving the products in the marketplace. Current research looks at consumption patterns of sports fans, but also how these fans are having an input on the products they consume.

Produsage, on the other hand, is “the collaborative and continuous building and extending of existing content in pursuit of further improvement” (Produsage, 2007, para.2). Produsers build on existing content to create new content. In this case, fans become unique producers unaffiliated with the main sources such as professional sports leagues and broadcast networks. Information is the content that my research examines, with blogs serving as the specific tool fans use to produse.

The availability of hockey games and related information is the result of hockey prosumers. Fans demand content be available on mobile phones and applications and the league responds.  In this case, fans don’t create anything new. They simply assist in enhancing the product.

Fans who blog on their own or in collaboration with other fans, serve as one example of produsers. They create their own content using what’s available to them, which in this case is the game of hockey. They create, maintain and share their information online and are unaffiliated with official producers. Sports fan produsage lacks research right now, and could provide insight into changing role of the hockey fan.

Bruns, A. (2009). Blogs, Wikipedia, Second Life and Beyond. New York: Peter Lang Publishing.

Produsage. (2007, December 31). Produsage: A working definition. Retrieved from http://produsage.org/node/9

Produsage. (2009, April 5). Beyond Toffler, beyond the prosumer. Retrieved from http://produsage.org/node/58

Prosumer. (2011, August 5). In Wikipedia, The Free Encyclopedia. Retrieved 05:10, August 28, 2011, from http://en.wikipedia.org/wiki/Prosumer

Toffler, A. (1980). The Third Wave. USA: Bantam.

Toffler, A. (1990). Powershift: Knowledge, Wealth, and Violence at the Edge of the 21st Century . USA: Bantam.

Hockey Fans and Owners: Rules, Expectations and Actions

Source: Yahoo! Sports

A few interesting stories in the news that really highlight the relationship between fans and team owners. One is about a Montreal business that was asked to take down a sign that had the local hockey teams logo. From CTV Montreal:

The banner showed a man wearing a Canadiens jersey and slicing shawarma with a sword. Underneath the cartoon-like caricature was a large “Go Habs Go” message.

Issa quickly received a letter from an NHL lawyer telling him he was violating league copyrights and to remove the banner. At first, he simply painted over the Canadiens logo on the shawarma slicer’s jersey, but another letter quickly followed in January telling Issa that “Go Habs Go” also represents a trademark.

The other is out of Vancouver, where a car dealership was asked to take down a sign that supported the local hockey teams playoff run. From The National Post:

Doug Lum, general manager of the Destination Auto Group, said he received the letter by both courier and email Thursday from the NHL’s legal department.

The letter refers to a large sign on the window of the company’s Kingsway Honda dealership.

The Teardrop Flags reads: “Go Canucks Go!” with the words “Honk if you’re a fan” underneath. There is also a small Canucks logo on the window.

It’s clear that fans and team owners have certain expectations of one another. Fans expect entertainment and information when the need it. Owners see fans as a source of revenue and an audience for their product. Fans must also abide by certain rules, such as the ones established by the Canucks and Canadiens. Rules are a given in any relationship, whether business, personal, online or offline.

Within a network of groups and individuals related to the game, relationships between entities rely on expectations. From there, these expectations can evolve and determine if and how the relationship will continue to exist. Expectations play a role in the fluidity of the network with rules and actions changing all the time. From these relationships come action by fans, as well as league managers and team owners.

What I find surprising is how harsh both the Canucks and Canadiens franchises reacted to signs clearly supportive of them. Additionally, both organizations were able to copyright a slogan that was created by fans (“Go Team Go”). Even in a digital age where anyone can remix cultural artifacts such as team logos and images, both franchises still view their fans as simple consumers rather than creative produsers (Bruns, 2005). I don’t think this will impact future fan behavior since the web is filled with fan generated content that does not have full permission from the teams.

Bruns, A. (2005, March 11). Some Exploratory Notes on Produsers and Produsage. Retrieved from http://snurb.info/index.php?q=node/329. (2011, May 16).

Restaurant owner fined $89,000 for showing some Habs spirit. (2011, May 16). CTV Montreal. Retrieved from http://montreal.ctv.ca/servlet/an/local/CTVNews/20110516/mtl_basha_110516/20110516/?hub=MontrealHome.

Wyshynski, G. (2011, May 17). Is NHL wrong for serving $89,000 fine to Montreal restaurant? Yahoo! Sports. Retrieved from http://ca.sports.yahoo.com/nhl/blog/puck_daddy/post/Is-NHL-wrong-for-serving-89-000-fine-to-Montrea?urn=nhl-wp5062. (2011, May 18).

Ziemer, B. (2011, May 2). Car dealership’s Canucks Sign Draws NHL’s Ire. The National Post. Retrieved from http://sports.nationalpost.com/2011/05/02/car-dealerships-canucks-sign-draws-nhls-ire. (2011, May 18).