Information Diet for Hockey Fans

Source: Wikimedia Commons

Recently read an insightful book called “The Information Diet: A Case for Concious Consumption” by Clay Johnson (2012). Using the current food/obesity epidemic as an analogy, Johnson highlights the problems with our current pattern of information consumption. Some alarming things really come out of this book including how the over-consumption of information:

  • impacts our autonomic nervous system (i.e., how email or Facebook alerts change our breathing patterns)
  • impacts our understanding of topics, which can lead to  biases and poor decision making
  • changes how we behave as a collective group including our ability to collaborate with individuals holding conflicting ideas

I think most can attest to the disruption information can cause in our personal and professional lives. Smartphone’s have converged our information streams, making email, social media, RSS feeds, etc conveniently centralized and easily accessible. As great as it is to have information readily available, conscious decision making is required by individuals to control and efficiently use the content we consume. This doesn’t mean just setting up filters, but also to question the source and added processing of the information.

While Johnson cites his experience working within American politics, I tried to relate his ideas to the experience of hockey fans. Sports fans are different than fans of other genres such as movies, films and literature as they have been found to engage with the game before, during and after live events (Gantz et al, 2006). With so many sources of information and so much to do with it, including fantasy league participation, gambling and blogging, fans are vulnerable to information over-consumption. The information can be disruptive to fans day-to-day lives and impact their mental state and decision making. Then again, “fans” is, in fact, short for “fanatics”.

With the NHL Draft passing by and the start of free agency on July 1, I would love to hear the experience and tactics of fans dealing with the abundant information.

References:

Gantz, W., Wang, Z., Paul, B. & Potter, R.F. (2006). Sports versus all comers: comparing TV sports fans with fans of other programming genres. Journal of Broadcasting & Electronic Media, 50(1), p. 95-118.

Johnson, C. (2012). The Information Diet: A Case for Conscious Consumption. USA: O’Reilly Media

Related links:

Infovegan (SuperFan 2.0)

NHL Trade Deadline: Speculation, Rumors and Information Overload (SuperFan 2.0)

Importance of Hockey Analytics (Hockey in Society)

Information Malnutrition (National Post)

Is it time for you to go on an “Information Diet”? (NPR)

SuperFan 2.0 – Exploring the Produsage Qualities of Hockey Fans

Here’s the extended abstract for my final research paper entitled SuperFan 2.0 – Exploring the Produsage Qualities of Hockey Fans.

Introduction and Problem Definition

Professional sports are a billion dollar industry as fans attend live events, collect merchandise and gamble on outcomes. Information is also a major product of professional sports and has been used by sports fans to predict outcomes, participate in fantasy league contests and to interact with other fans. Past research has depicted fans as simple consumers of professional sports. Fans have various reasons to follow sports and use various technological tools to stay informed and interact with other fans. There was found to be a lack of research regarding the role hockey fans play in the creation, development and distribution of information. The advancement of technological tools, combined with the participatory culture fans operate within, has given fans more opportunities to be creators and distributors of information.

Methodology

This study is designed to answer the following research question:

Based on the key principles of produsage (Bruns, 2008), can hockey fans be considered “produsers”?

This study used a qualitative content analysis to examine a single fan generated hockey blog. Content from this blog, including the homepage, options for users of the blog and blog articles, was coded using the following four key principles of produsage as a guide:

  1. Open Participation, Communal Evaluation – Produsage environments are open to all to get a wide array of experience and contributions.
  2. Fluid Heterarchy, Ad Hoc Meritocracy – Leadership within the project depends on the contribution the individual makes. Those whose contributions are valuable to the project will elevate their status within the community.
  3. Unfinished Artefacts, Continuing Process – Rather than a finished product, the aim of produsage is to evolve and continuously improve the shared content within a community.
  4. Common Property, Individual Rewards – Individuals working within a produsage environment are motivated by their ability to contribute to a communal purpose. Produsage environments ensure that the shared content will not be exploited and will remain available to those who contribute to the project.

Findings are based on the activity of hockey fans on the selected blog. These findings are then categorized by produsage principle and reviewed to ensure reliability and validity.

Results

Based on a review of one hockey blog and its users, hockey fans can be considered produsers. Hockey fans who engage with the game through blogging meet the four key characteristics of produsage. Fan activity has changed the traditional production-consumption model as fans are now taking on a greater role in producing content. The blog articles and corresponding comments function as an example of a fan community sharing content and developing information within a participatory culture.

Conclusion

The research question is addressed by comparing the findings of the content analysis to the four key principles of produsage. How professional sports leagues such as the National Hockey League can engage with their fans in a produsage environment is discussed. The weaknesses of the study, as well as areas for further research are also addressed.